![]() ![]() Partake in limited time events with awesome rewards. ![]() Earn Hero tokens to level up your favorite characters: from Bender to Consuela, from Bobby to Zapp Brannigan. Challenge other players from all over the globe in the multiplayer Arena. But how about making a Beefsquatch, a $300 Knife, or Pro Bass Hank? Collect cards and put them together to find out. What happens when you combine Fry and Money? We think you know. Hundreds of cards and combos featuring characters from each show. What does Futurama's Space Bee say when you play a strong card? How does American Dad's 70s Hot Tub react to winning a battle? Adventure away to find out. Hilarious bosses, big rewards, and lots of challenge. The game may be digital, but the stakes are real!* The fate of the world rests in your hands!** (*Stakes are not real.) (**The fate of the world does not rest in your hands.) 30 Chapters of Adventuring featuring moments and locations from your favorite episodes. Collect character cards, optimize your deck, and create new combos as you fight in an epic card battle bacchanal. Featuring hundreds of your favorite characters and moments from your favorite episodes from all the seasons of Family Guy, Bob's Burgers, Futurama, American Dad, and King of the Hill. Note: Skills with the Special trait will only work on characters from the same series.Family Guy! Bob's Burgers! Futurama! American Dad! King of the Hill! It’s ANIMATION THROWDOWN! For the first time ever, five of your favorite animated shows are together in one amazing collectable card game. This doesn't apply to all skills, but it's something you have to keep in mind when building your deck. Traits are especially important as they affect whether a card's skill will affect all cards or just those of the same trait. If a card can't combo with most of the other cards in your deck, cull it out.įinally, pay attention to a card's details when building a deck, as skills marked with a star only affect a specific type of card - either a cartoon set (Family Guy, Futurama, etc.) or a specific trait (Hyper, Armed, Educated, Artistic, Drunk). Unlike other CCGs, your cards aren't static - upgrading not only increases stats, but also gives new skills.Īfter upgrading, the most important aspect of deck building is synergy. ![]() Keep your lanes full and your cards combined! Deck BuildingĪlways recycle shards and old, redundant cards to earn more Power, which is used to upgrade cards. For instance you can play Crack on turn 1 and Steve Smith on turn 2 or vice versa, but either way you still end up with Withdrawal Steve. The order you play cards doesn't affect a combo. While combos typically raise stats, they can also replace the card's skills. Sometimes combos will actually make a card less useful, so know what you are getting into ahead of time. Setting down skilled cards quickly is paramount. For instance, playing a card with Shield early keeps your lineup defended over subsequent turns, while it's a good idea to play a card with Recover when you know you will be setting down a combo in the next turn. "Summoning Sickness" is still on display however, as cards don't attack the turn they are put down. If your card deal 5 damage and the opposing card has 1 health, 4 remaining damage will be dealt to the opponent directly.Ĭard health also doesn't restore at the start of each turn like in Magic, and instead must be healed through skills. ![]() First up, all cards automatically deal overrun damage, with no skill required. There are a few key differences here from the standard CCG. ![]()
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